From 5aba116fe42af7ffd8852f1a6260eab4323ce977 Mon Sep 17 00:00:00 2001 From: oabdelnour <oabdelnour@takima.fr> Date: Mon, 26 Feb 2024 16:57:57 +0100 Subject: [PATCH] wip --- resources/docs/docs/chapters/tp/arrow-functions.md | 1 + 1 file changed, 1 insertion(+) diff --git a/resources/docs/docs/chapters/tp/arrow-functions.md b/resources/docs/docs/chapters/tp/arrow-functions.md index 0300c59..cc65533 100644 --- a/resources/docs/docs/chapters/tp/arrow-functions.md +++ b/resources/docs/docs/chapters/tp/arrow-functions.md @@ -75,6 +75,7 @@ Waiting a certain amount of time can be easily done using the [`setTimeout()`](h > **danger** Regular functions declared with the **`function` keyword have `this` inherited from the caller**, whereas **arrow functions have a `this` inherited from the declaring scope**. +??? Test a ??? Show the game.js file -- GitLab