From 5aba116fe42af7ffd8852f1a6260eab4323ce977 Mon Sep 17 00:00:00 2001
From: oabdelnour <oabdelnour@takima.fr>
Date: Mon, 26 Feb 2024 16:57:57 +0100
Subject: [PATCH] wip

---
 resources/docs/docs/chapters/tp/arrow-functions.md | 1 +
 1 file changed, 1 insertion(+)

diff --git a/resources/docs/docs/chapters/tp/arrow-functions.md b/resources/docs/docs/chapters/tp/arrow-functions.md
index 0300c59..cc65533 100644
--- a/resources/docs/docs/chapters/tp/arrow-functions.md
+++ b/resources/docs/docs/chapters/tp/arrow-functions.md
@@ -75,6 +75,7 @@ Waiting a certain amount of time can be easily done using the [`setTimeout()`](h
   > **danger** Regular functions declared with the **`function` keyword have `this` inherited from the caller**, whereas **arrow functions have a `this` inherited from the declaring scope**.
   
 
+??? Test a
 
 ??? Show the game.js file 
 
-- 
GitLab